Despair















RoboSport
Maxis and Edward Kilham 1991















RoboSport is a 1991 turn-based strategy computer game. It was created by Edward Kilham and developed and published by Maxis Software
The player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and AI do the same and then all movement is played out simultaneously. Different robots had different weapons, like rifles, grenade launchers, and so on. There were various modes such as capture the flag and a "hostage" game. It bears a superficial resemblance to the Richard Garfield tabletop game, RoboRally.
Maxis developed this game for DOS, Macintosh and Windows 3.x. In 1992, it was released for the Amiga.
From Wikipedia, the free encyclopedia
Hidden Agenda
Spingboard 1988















Hidden Agenda is an text-based computer strategy game whose scenario was designed and written in 1988 by Jim Gasperini, with input from project consultant Eric Ehrmann. The game was intended to simulate the conditions of a post-revolutionary Central American country. It is considered a forerunner of the Games for Change movement, alongside other early Macintosh games including Chris Crawford's Balance of Power and Balance of the Planet.
The game is set in the fictional country Chimerica which has been recently liberated from the rule of the corrupt dictator Farsante and his ruling clique. The player takes the part of the newly elected president of Chimerica.
From Wikipedia, the free encyclopedia
BLOCKOUT
PZK Co. Development Group















Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Miros?aw Zab?ocki. All copyrights belong to California Dreams, represented by Lucian Wencel.
The game is the logical extension of Tetris into the third dimension. In regular Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit
From Wikipedia, the free encyclopedia