Airborne
Silicon Beach Software 1984
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SILICON BEACH SOFTWAREはこの他にも。1985年代を代表するMacソフトBanzaiApache Strikeも開発。
Airborne! (1984) combat game.
他のSILICON BEACH SOFTWAREの開発ソフト
Enchanted Scepters(1984) Point-and-click adventure game made with the engine that later became  World Builder.
Banzai! (1985) teaser demo for Airborne!
World Builder (1986) graphical adventure game authoring package.
Apache Strike (1987) 3D helicopter game.
Beyond Dark Castle (1987) DarkCastle sequel.
Super 3D (1988) 3D modeling application.
Digital Darkroom (1988) grayscale photo editing application
MAC ATTACK
MILES COMPUTING, INC 1984
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SimEarth
MAXIS 1990
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SimEarth: The Living Planet is a life simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of a planet. Versions were made for the Apple Macintosh, Commodore Amiga, IBM PC, SNES (developed and published by FCI in 1992) and TurboGrafx-16, which was also subsequently re-released on the Wii Virtual Console.
Although the game was much admired when it was released, SimEarth was not a big seller compared to its hit predecessor SimCity. SimEarth is also Maxis' first title to feature built-in copy protection, where players, upon the first startup of the game, must submit a correct figure from the manual for one of several questions pertaining to characteristics of planets in the Solar System.
From Wikipedia, the free encyclopedia


APACHE STRIKE
Silicon Beach Software 1987
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3Dヘリコプターゲーム。その目的は, 敵の戦略のディフェンスコンピュータを破壊するためアパッチヘリコプターをマウスで操縦し都市景観(初歩的なラインで描かれた3D都市)の中をうまく、くぐり抜け進まなければならない。
途中、遭遇する敵のヘリコプターやタンクを、道に沿って撃ち落としたり、交わしながら。
From Wikipedia, the free encyclopedia

Apache Strike is a 3D helicopter game first developed for the Apple Macintosh in 1987. Its objective is flying an Apache helicopter through a rudimentary hidden line-rendered cityscape in order to destroy the enemy's strategic defense computer. Enemy helicopters and tanks are encountered and must be shot down along the way. The Apache's position is shown in an onscreen map as well as bearing and distance to the defense computer. Some game events are presented in digitized speech by the Lifelike In-board Narrative Damage Assessment computer, or LINDA.